The algorithms are implemented and evaluated with a playable game. In addition, the work experiments the possibility of incorporating asynchronous game-play element into a multiplayer shooter with human imitating bots where the players can let their bot/avatar replace them when they are not around. The procedures are simple and practically feasible to be employed in actual computer games. more Would it be possible to bring the promise of unlimited re-playability typically reserved for Roguelike games to competitive multiplayer shooters? This paper tries to address this issue by proposing a novel method to dynamically generate maps at run-time almost as soon as players press the Play button, while ensuring the features what players would expect from the genre. Would it be possible to bring the promise of unlimited re-playability typically reserved for Rogu. The paper illustrates some optimisation methods to reduce exponential growth and discusses directions for further works in this area. The resource requirements of the predictive cloud gaming gaming system grows exponentially with respect to prediction period of future frames. The evaluations show significant gain in QoE. A simple game is built to demonstrate key aspects of the model and to conduct subjective evaluation of quality of experience (QoE) of the game play. The model is analysed further to estimate the resource requirements for predictive cloud gaming. The model demonstrates significant amount of response latency reduction in predictive cloud gaming when compared to conventional cloud gaming. The theocratical model design is started with an ideal server with unlimited resources for ease of understanding and then it is enhanced with resource constraints of a practically feasible non-ideal server. The paper provides a generic and comprehensive theoretical model that shows the relationship between various parameters (network bandwidth, round-trip-time and processing time for game logic, predicting future outcomes, rendering, capturing, encoding and decoding) of predictive cloud gaming and response latency. The approach in this work seeks to exploit the near unlimited processing power of the cloud and ever increasing network bandwidth. The main idea of the predictive paradigm is to pre-generate and send future outcome frames in advance to the thin-client so that the thin-client can respond immediately to any user input. In this paper, we introduce a novel predictive paradigm of cloud gaming in order to mitigate latency that is inherent in cloud gaming systems. Despite many benefits of cloud gaming (video or pixel streaming of rendered game scenes), the primary factor that hinders the growth is response latency, a well known issue. more Though there is an explosion of cloud services in recent years, cloud gaming industry is still way behind in making a strong breakthrough. Though there is an explosion of cloud services in recent years, cloud gaming industry is still wa. As our colour transformation process uses pre-computed colour-map and the darkening process uses the gamma-correction function which is already implemented in most of the display hardware, run-time computation overheads are minimum and hence, our method can be used to manipulate realtime/live video streams as well. Our measurements and subjective evaluations show that we can save up to 60% of energy consumption with minimum distortion to visual quality of the video. In this paper, we present Human Visual System (HVS) aware adaptive colour transformation and darkening methods to create power-efficient videos for OLED displays while preserving visual fidelity of the videos. Improvements in pixel density by manufacturers makes the displays more power hungry. Power consumption of OLED displays have strong correlation with the colours illuminated by its pixels. Yet, OLED displays are one of the most energy consuming modules in modern Smartphones.
more Emerged as a choice of display for vivid colours and power efficiency in expensive Smartphones, in recent days Organic Light Emitting Diode (OLED) displays are increasingly replacing Liquid Crystal Displays (LCD) and Plasma in Smartphones and large screen Televisions.
Emerged as a choice of display for vivid colours and power efficiency in expensive Smartphones, i.